Tom Clancy's The Division 2 is an online action role-playing video game developed by Massive Entertainment and published by Ubisoft. The sequel to Tom Clancy's The Division (2016), it is set in a near-future Washington, D.C. in the aftermath of a smallpox pandemic, and follows an agent of the Strategic Homeland Division as they try to rebuild the city.
DETAILS
My Roles: Technical Level Designer Studio: Massive Entertainment - A Ubisoft Studio Platforms: PC, PS4 and Xbox One Engine: Snowdrop Development Cycle (my involvement):February 2018 - November 2020 Release Date: 15th of March 2018
During my time on The Division 2 I worked on the E3 demos, the base game, DLC Episode 1, 2, and 3. The Warlords of New York Expansion, Raid 2, and The Summit game mode.
MY RESPONSIBILITIES
Level Design Ingredients Development
Created level design ingredients: buttons, explosive barrels, doors, computers, ladders, and elevators.
Developed and maintained templates for consistent and user-friendly component usage.
NPC Spawning and AI Collaboration
Collaborated with AI designers and programmers to implement contextual NPC spawning, including spawn closets, vans, manholes, and helicopters.
Living World System Implementation
Implemented templated scripting logic for the living world system, allowing level designers to set up dynamic events and encounters.
Testing and Prototyping
Created and maintained "gym" levels for easy testing of level design elements, NPC spawning, and living world systems.
Developed standardized setups for wave-based encounter spawning.
Technical Support and Ownership
Provided technical support and bug fixing for world and mission teams.
Served as the technical owner of the shooting range feature.
Shared Spaces and Player Interaction
Set up and implemented "shared spaces," hub areas for player interaction.
Scripted the control point activity for the E3 playable demo.
Automation and Playtesting
Developed automation scripts for setting up local playtests with multiple clients.
The Summit Game Mode
Worked with the game designer on The Summit game mode, implementing diverse gameplay scenarios with limited resources.
Script Optimization and Quality Assurance
Collaborated with engineers on script optimization and node count reduction.
Conducted script reviews to ensure quality and functionality.
Global Collaboration
Worked closely with several codev studios worldwide.