My Roles: Level Designer & Tool Programmer
Development Team: "Flat Sushi" Team Size: 5 (+2 external) Platforms: Windows Engine: Unreal Engine 4 Development Cycle: March 2016 - June 2016 Release Date: March 2017 Website: https://ghosty-eilish.itch.io/akuma-no-mori Reception: The game was well received with various people praising the mood the game sets, as well as how much our small team has achieved in the limited time frame. Nominations:
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During the project I learnt that I knew very little about framing, and guiding the player. The aesthetic of the game demanded the levels to be very populated and natural looking. But I did not yet posses the skills or knowledge of how to prevent the player from getting lost or overwhelmed. Because of this I decided to invest a significant chunk of my time into framing, and guiding the player, and improved significantly. The documentation linked to on the right shows my thought, and iteration process (these files were created to achieve my credits and not for portfolio specifically).
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