My Roles: Technical Game Designer, Gameplay Programmer & Build Master
Development Team: Play:D Team Size: 7 - 17 Platforms: HTC Vive & Oculus Rift (roomscale) Engine: Unreal Engine 4 Development Cycle: September 2016 - August 2017 Release Date: 31st of July 2017 Website: http://theredstare.com Steampage: http://store.steampowered.com/app/625470 Reception: The Red Stare is currently at a 95% positive rating on Steam. Additionally, multiple very positive gameplay videos were recorded with some videos reaching over 100k views. We are currently working on bringing The Red Stare to VR arcades across the USA and South-Korea. Awards:
Nominations:
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Image 2 shows an example of the notification posted in the #_builds slack channel. The people responsible for the changes are pinged, and the changes are shown.
I also implemented some extra features to make this system even more useful. Mainly I created custom slack slash commands that we can use to trigger builds. '/makedevbuild [(optional)build name]' triggers a build immediately (no matter if there are changes or not). This is useful for creating milestone builds. '/pushtosteam [build description]' creates a release ready build and uploads it through the Steam Pipe! This build is instantly set as the active build on the development branch of our Steam app. The steam build system is separate from the normal system so we get an extensive list of all the changes between each Steam build. |